IIiC
Joined: 14 May 2005
Posts: 131
Location: Johnstone
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Scenario:
[Scenario Name - e.g.:]
"Black Hawk Down"
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Area:
[ Areas between which game is played, e.g.:]
The Tree Fort > Camp Canadia
Duration:
[ Length of time over which game is played, e.g.:]
60 minutes
Teams:
[Number / names of teams, e.g.:]
2 - Rangers and Skinnies
Overview:
[ A brief outline of the game storyline and objectives, e.g.:]
A Ranger helicopter has crashed, and the Rangers must rescue their team-mates and take them to an evac point.
Objectives:
[ Specific in-game objectives, and rule modifiers, for each team, e.g.:]
Team A ( Rangers ) Objective:
Make your way to the crashed helicopter, and rescue your team mates. They may not move unless you are in physical contact with them. If they are shot, anyone in contact with them takes a hit.
Team B ( Skinnies ) Objective:
Prevent the Rangers from rescuing their team mates.
Life Rules / Spawn Points:
[ Detail the specific rules that each team uses as regards medics and the like, e.g.:]
Team A ( Ranger ) Life Rules / Spawn Points:
Team A begin at __________
Team B begin at __________
All teams use Bandage Medic Rules, with Mobile Airsoft Spawn Hingmies ( M*A*S*H Spawns ).
All players must carry a bandage.
Medics must carry 3 bandages.
When shot, a player must call for a medic. Any member of their team may temporarily revive them by tying their bandage onto an arm.
At this point, the injured player may play as normal, but should find a Medic ASAP as only Medics can remove bandages, and if a bandaged player is shot they MUST return to their spawn point ( Forefeiting a life in the process ).
If a player is waiting for a medic for more than __ minutes, they have the option of voluntarily forfeiting a life, calling "Bleed Out" and returning to:
Team A ( Rangers ) : Spawn ___, or any Ranger M*A*S*H Point.
Team B: Any numbered Spawn Point not immediately adjacent to their base, or any Skinny M*A*S*H Point.
Players have __ lives. |
_________________ [url=http://teamairsoftcult.11.forumer.com]
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By the Blood of Sanguinius! |
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